Keywords: ethics, research, misconduct, serious games
Research misconduct and misbehaviors are perceived as a risk of weakening the institutions and the scientific community. Why would the public fund research and trust its researchers if they are not honest? In the media sphere, fraud, data fabrication and falsification, and plagiarism receive a particular public attention, but according to a meta-analysis of survey data only 2% of researchers admit to having used these practices at least once. While a third of scientists admitted to having used questionable research practices, such as modifying the design, methodology, or results of a study in response to pressure from a funding source. Today, it is important to rethink the concept of integrity research beyond of misconduct (fraud, data fabrication and falsification, and plagiarism). One of the proposed solutions is to educate scientists on research integrity. Improved research integrity training is now variously supported and mandatored. However most of studies evaluating research integrity training have mostly been inconclusive, long-term impacts on behavior have not been demonstrated, and focused on the plagiarism. It is crucial to identify questionable research practices and to propose training for researchers. We believe that developing simple, playful and adequate educational resources on questionable research practices in the form of serious games, could help to solve this problem. In this project we will want to create several tools dedicated to early researchers and students to raise awareness of the integrity of research.